Belgian Game Spotlight - Rise of Humanity
Welcome to a new Belgian Game Spotlight! Last month Alisa took us back to the golden age of classic horror action-adventures, and this time we're trying to survive the robot apocalypse in Rise of Humanity, a turn-based deckbuilding game.
Rise of Humanity is set after the robots have seemingly taken over the earth and you play as a group of humans who are finally getting ready to fight back. It's in development by Cybernetic Walrus, an Antwerp studio known for their expertise in Unity and their previous multi-platform release: Antigraviator, a blisteringly fast futuristic racer.
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Rise of Humanity combines two well-known game mechanics:
On one end it has the tile-based movement we’ve seen in a lot of tactics games, letting you move X amount of tiles and then executing an attack. Careful placement of your characters is key to survival, especially on harder difficulties.
At the other, you'll need to use cards to actually deal damage. Whereas most other games in the genre would use one action per turn or use MP/stamina for bigger moves, each action you can choose is represented by a card
in a characters’ deck.
There are offensive moves like a melee swing with a crowbar, but you also have a ton of ranged attacks coming from guns, grenades, and everyone’s personal favourite (I guarantee it): a pink exploding bunny. It packs a real punch!
Clever players will also learn to rely on cards that activate during their opponent’s turn like blocking, evading, or drawing extra cards when you get damaged.
You only get to draw a single card every turn, so it’s very important that each card in your deck is useful and optimized, but luckily you can customize your deck and characters in the game’s hub.
In the hub, you can spend tokens you earn from optional challenges on new passive skills that will have a huge impact on the gameplay. If your Engineer is already good at placing deployable, you can imagine that drawing a card each time you do vastly increases your options during your next turn.
Each character has their own strengths and weaknesses but that's up to you to discover. The Early Access version currently has 6 playable story missions and 4 different characters to deploy.
If reading this has made you excited to try it yourself, be sure to check out the game's demo or buy the Early Access version, which comes at a cheaper cost and will give you full access once the definite release version is ready.
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Want to keep up-to-date on the game and the studio? Here are a few places you can follow them:
We hope you've enjoyed this feature article and if you're a Belgian game developer yourself, don't be afraid to reach out and maybe we'll spotlight your game next month!